So to me, the message is really that this is a system that no matter what your interests - be assured that there will be something for you. It’s important to have kind of unique independent ideas as well. Last year’s E3 featured a Zelda tech demo in HD, hinting at what the game might look like on the Wii U. When asked by Entertainment Weekly about the status of the next. The Legend of Zelda is coming to the Wii U, it’s just still in the research and design phase, Nintendo legend Shigeru Miyamoto revealed. It’s important to have games that the family will play together. One conspicuous absentee from Nintendo's E3 Press Conference was Zelda on Wii U, especially after last year's tantalising tech demo. And so of course in a system like this, it’s important to have games that the core gamer will play. The goal is that we want the Wii U system to be something that the entire family engages with, it needs to have something for every individual in the family. What I mean by that is that this will become sort of their entry point for whatever content it is they’re experiencing on the TV, whether it’s social, whether it’s TV, whether it’s something like a YouTube video, and, of course, whether it’s games. And as I mentioned today, my goal is that this is the screen that people will go to when they first come into the living room.
And with Wii U, what we determined was in order for games to grow in new ways, they can’t be totally dependent on the TV anymore, and that’s why we’ve added this additional screen. We tried to do this with Wii, and we were able to do it in some ways, but we weren’t able to do it in other ways. So the thing that we’ve tried to talk about at E3, and this is something that we’ve tried to do with the original Wii hardware, was we wanted games to grow beyond the framework that they’ve been limited by up until now. But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?” So we have a number of different experiments going on, and we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But one thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. And obviously when you look at that, you do get a positive reaction to how simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel.
Obviously we stared that experiment last year and used that to sort of showcase some of the HD visuals.